The mature take on the classic children’s tales is extremely well done. What the game does do well though is exactly what it markets. This removes any sort of strategy involved with the game and again almost eliminates the novelty of the multitude of weaponry. Most battles consisted of me running into a group of enemies and wailing away on the right stick hoping I emerged victorious. There is a close-up feature that shows your kills, but by default it pops up too often and actually hinders gameplay even more. There are buckets and buckets of blood constantly spilling, but nine times out of ten I rarely saw where it was coming from. ![]() Far too often I had no idea what was going on in the game because the camera was panned so far back. ![]() My other big concern is the camera system. You can carry two different weapons at a time and some of them are downright brutal. It also doesn’t help that the same button that is used to pick up weapons also throws them, so prepare to toss items constantly to see which one does the most damage. This makes the novelty of having such an overabundance of weapons almost useless. There are also a variety of weapons strewn about each level that you can pick up and dismember your foes with, but there are so many of them to choose from you will likely find one or two that do the most damage and stick with them. Once you begin fighting enemies with weapons and especially ranged weapons it becomes harder and harder to keep yourself focused on the biggest threat. Unfortunately things go awry once you start getting into the meat of the combat system.Įverything is performed using the right analog stick and response time and targeting are two of my biggest concerns. Now considering that these types of games are becoming more and more scarce, it was yet another bullet point that had me intrigued from the outset. Playlogic has done a commendable job of producing an interesting backdrop, but failed in delivering an engaging gaming experience.īefore the game released the PR for the game had it labeled as several meshes of genres, but in the end it ends up being a straight-forward beat ’em up title. The concept is solid and does cater to the older audience, but the gameplay and camera problems often cause more frustration than enjoyment. In order to do that they will travel through the land of Taleville and massacre anything and everything that gets in their way. The idea here is that each of these once classic characters has fallen off the map and their goal is to once again make a name for themselves. Boring combat and tedious missions really plague the experience and leave this game feeling more like a budget offering than a full-price title.įairytale Fights has you playing as one of four main characters from traditional lore, The Naked Emperor, Snow White, Little Red Riding Hood and Jack of Beanstalk fame. Once I got into the game though I quickly discovered that my initial fears would quickly be realized as the game unfortunately relies on the shock value and visual aesthetic to get by. Fairytale Fights takes all the preconceptions of my childhood and throws them into a blender to make quite the hemoglobin shake. From the first press release about the game I was pumped to get my hands on this twisted fairytale.
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